Polar Bear Farm

Challenge the Status Quo

Ahead of the iPhone OS 3.0 event this week, I thought I’d write a little on the state of the platform as we see it here. A little over a year after the initial launch, the honeymoon is over, and I think the coming months are going to be pivotal in determining the long term nature and perception people have of the App Store and the platform in general:

Is it going be a place which accommodates people who are looking for a wide range of apps to complement their iPhone or iPod, irrespective of price?

Or is going to continue to be a $1 shop, where the best of the cheapest are most visible, and therefore most successful, irrespective of value provided.

In the past 8 months, the flaws of the App Store have been exposed, and they’re not insignificant. There have been sporadic welcome improvements, the most recent being changes to the review system, something which although improved, I’d still argue it’s of limited utility in its current form. But there’s still a long way to go.

The problem in judging the success of the App Store is that there is no yard stick to measure it by. There’s no existing system which is comparable. I think that makes it harder for Apple to spot issues with it, after all, looking at the uptake and the revenues the store is generating, I guess it’s hard for Apple to justify on a financial basis, that the store could perform better with changes. I’m not arguing for a second that the App Store hasn’t been hugely successful, I’m questioning, could it be even more successful for everyone with some changes?

I and other developers have been pushing for some fundamental changes to the way the App Store operates. Changes which I believe will benefit iPhone developers, Apple, and customers a like. Changes which acknowledge the fundamental differences between selling apps, and selling music.

The most significant issue as it stands is quite simple. It’s the built in One Price Fits All Assumption which permeates almost every aspect of the store.

There have been many a commentator try to trivialize this issue, saying that it’s not a problem with the store, that the store is simply a warehouse of apps not a marketing avenue, and that developers can counter this by simply marketing their products.

The thing these people miss, is that the store isn’t a warehouse, it does have a store front, it does promote products, both through featured placement, and the Top 100 lists. To ignore that is ridiculous. Having created a great product, developers really are at the mercy of these two areas of the store. The advertising expense required to shift an app up the charts any significant way is prohibitive to the point of being uneconomic with the current system. For us, advertising is used for purposes other than generating immediate direct sales.

What about a “Velvet Rope” area on the store?

Last week Wired revived a rumor from a while back about Apple opening a Premium App Store. They suggest it could consist of apps of $20 or more, as a way of pulling more substantial apps above the noise of all the $1 and free apps. While this is surely better than nothing, the problem I have with this idea as rumored, is that it doesn’t address the real issue. Essentially all this does is turn the one price fits all assumption, to a two prices fits all assumption.

As long as app rankings are biased so heavily towards download numbers, rather than revenue generated, you’ll see unsustainable pressure on pricing. You’ll see the same thing happen in any Premium App Store built around this same premise. All the $30, $50 apps will be relegated to the depths of the rankings, pressuring prices towards $20, just as we’ve seen prices pushed to $1 in the existing store. In this scenario how does this help $10 apps? $15 apps? Why not address the real issue instead, and solve the problem completely?

Time for an App Store Roadmap?

One of the things I’d love to see out of Tuesdays event, above any device improvements or additions, is a roadmap of what changes, if any, are planned for the App Store. It’s easily the most frustrating part of developing for the iPhone, not from a technical point of view, but from a business point of view. Apple have created a device and development tools which are so far ahead of anything else, it’s frustrating to see the App Sore not live up to it’s potential. So I’d love Apple to layout their plans for future App Store changes. This is an area which significantly affects the types and scale of products we build, some clarity from Apple would be hugely useful.

Layton Duncan

7 Responses to “Challenge the Status Quo”

  1. Paul Says:

    Hey guys, great post.

    As much as I agree with you, it is a double edged sword really isn’t it. For an app to sell really well it need to be a good app, and for it to sell exceedingly well it needs to be a bloody great app. I love the TVGuide app (as you know another locally developed App). It was a good app which had the advantage of being one of the first cabs off the ramp. However it has evolved into a really great app, and while I don’t know the download numbers, I hope they reflect the apps quality not the price. I have seen the price drop, although I would have happily paid more for it.

    I really look forward to the idea of a Premium App store, but then another easy way would be for Apple to allow app store criteria to be determined by a number of factors including popularity, rating, date, price etc?

    Regardless I am really looking forward to OS3.0 (and getting my iPhone back from repair - don’t ask), and of course the infamous copy and paste.

  2. Will Says:

    I really like your idea of ranking based on revenue than downloads. To me, if 100 people are willing to buy a $10 app, that says a lot more than 100 people buying a $1 app! I was looking at some statistics on App usage, I think from Pinch Media, where people almost never used an app again after first using it. This probably occurs more frequently with the $1 apps than with the $5 and up apps. The rankings should reflect quality and useful apps, rather than spur of the moments purchases of gimmick apps.

    I am beginning development on my company’s first App very soon and we are planning on pricing it at $2. However we are worried it won’t do well given the rush down to a $1 the app store creates. It’s ridiculous when you have to be worried that $2 is TOO much. The Black Berry app store doesn’t even allow apps to be priced that low!

  3. Gary Fung Says:

    I doubt there will be any mention of the appstore at all with 3.0. Fact is, and Apple knows this, people just don’t want software for the iPhone. I’ve tried to convey this many times to developers: people are only interested in games + ringtone apps! Yes, believe it or not they actually don’t want anything else. Not yet at least. The mobile platform is not there yet.

  4. Hendrik Says:

    What the App Store really needs is a good recommender system. Like Amazon’s. This would help users find apps that are likely to interest them and it would help developers to be discovered by their target audience even if that target audience is a tiny subset of all iPhone users.
    Apple has all the data it needs for this: Purchase history and reviews&ratings, all directly associated with individual users. It is definitely possible to build a kickass recommender system using this data. That way users who typically buy and like more complex high quality apps would not see any fart apps in their personal top 100, but other high quality apps that users with similar tastes liked.

    I really hope that Apple does this at some point, it would be a big win for everybody I believe.

  5. Caleb Jaffa Says:

    Hopefully Apple addresses the ranking issue sooner than later. I don’t think just raw revenue is the answer, but instead to let revenue bias the download numbers. There is something about a $10 app getting 100 downloads, and while in general their users might be less committed to the app, there is something more to say about 1000 users downloading a $1 app.

  6. Antair Games » Blog Archive » Weekly Update Says:

    [...] quick links to finish: Polar Bear Farm, Challenge the Status Quo, and a good postmortem/startup advice article from Grey Alien [...]

  7. Doug Hogg Says:

    I agree that the App store needs fixing or many developers will be forced to leave for other platforms. Apple needs to do away with the current system where the number of downloads is the only measure of an apps value. For sure, valuing an app based on the dollar value of sales would be a start, but as looking at Amazon’s model would be helpful also. I think that a top 25 list for every pricing tier would be a step in the right direction. The wrong thing for Apple to do is nothing, as that will lead to a loss of developers to Android and other platforms.